Does anyone like in app purchases? Developers obviously do. Free to play games with purchasable "coins" dominate the top grossing charts, with some making an estimated
12 million a month. A MONTH. Given the immense popularity of free to play as business model, we've seen a rise in "slot machine" gaming. Simple, addictive iOS games that seek purely to hook the player into spending money on in game currency. Even apps like Angry Birds have "in-appified", shifting from the primary model of "pay once and get free updates and new levels forever" to "that, but please, please, please buy the mighty eagle thing, or some power up thing, or some other thing to help you cheat.
But is it all
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