Capcom love the iPhone so much, they’re announced plans to release 10 titles for the iPhone. Capcom has many classic game franchises such as Street Fighter and Mega Man, plus newer ones like Resident Evil. I’m hanging out for Dead Rising on the iPhone. You can never kill enough zombies.
There’s web design, then there’s web design. I know the trials and tribulations one faces when making a website – it’s difficult to make it pretty if you’re a code nut or just oblivious to the things people will pick out. The Designer’s Review of Books has reviewed “A Practical Guide to Designing for the Web”, which is full of tips for making sure your website is legible and visually pleasing.
Switzerland got it’s second Apple store this weekend, in Bahnhofstrasse, Zurich. It’s a pretty snazzy shop, which has a subterranean level, the only one besides the famous Fifth Avenue store in New York. ifoAppleStore has more info, as well as links to plenty of pictures and stuff.
Eucalyptus was rejected by the App Store for linking to inappropriate content – the inappropriate content being the Karma Sutra, obtained by searching a repository of non-copyright books. After the developer gained huge coverage over the web for it, Apple actually gave him a call and they sorted it out. The end result? The app is allowed up, with no changes, how it was originally intended.
Over on OCAU, a couple of people have been stung by fake Corsair USB flash drives, even when purchasing from reputable retailers. The moral of the story is – if it’s too good to be true, it probably is.
Mobile Orchard is a great little podcast that interviews iPhone app developers. Two interviews of note are with UI designer Mark Jardine and developer Paul Haddad of Tapbots and Brent Simmons, the guy who made NetNewsWire.
Slide to Play have an iPhone gamer’s bill of rights, that are 10 really good things to do, or not do, if you are in the game of making iPhone games. Some obvious things like letting users play their own music and the ability to pause a game are obvious, but there’s also things like making a game designed for the iPhone, not just a port of a PC/console game that plays like crap on the iPhone due to the control system. I hate games like that.
Ahh, “industry analysts” most of them just spout shit all day and hope it comes true – most particularly with Apple, as really, they have no clue what Apple are doing, just best guesses based off stuff they read on the internet or some dude that works for someone that works for someone working with Apple they liquored up spills. Boing Boing Gadgets takes a look at Gene Munster, banging the same old drum for the better part of 2 years about an Apple-made tablet device.
Using Safari 4? Got the Top Sites feature enabled? Look out for Safari just hogging disk space, as it doesn’t delete the previews it generates for Top Sites. It used up 2GB in just under a month for this guy. Apparently it’s a bug and shouldn’t happen in the full release of Safari 4, but if you’re using the demo now, you might wanna clear it out every now and then. Not just for disk space reasons, but for privacy too.
Miss the app switcher from OS 9 and want it in OS X? Macworld take a look at ASM and MultiFinder X, both of which replicate this functionality some people love and miss and others just don’t give a crap about.
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